Wednesday 4 February 2015

Cartoon - Physics Dropping Balls



Critical Evaluation

This is the Cartoon -  Physics Dropping Balls exercise, using Autodesk Maya. I used the same timing as the demo reference (24 frames for each ball to bounce), however, with different spacing for each one, also distorted the shape of the cartoon example for the sake of exaggeration.

Initially, the physics ball should obey the laws of motion, that is the reason that I did not distorted it in any way (squash, stretch). Additionally, I used the Graph Editor to change the splines to flat on its positions on the air and to linear when it hits the ground, thus, creating a gradual fall and rise, to form the effect of acceleration and deceleration. Furthermore, I adjusted the tangents: Weighted tangents and free tangent weight to have greater control over the motion and also broke them to have separate editing for each handle. I believe that the spacing of the physics ball is effective, as it gives the impression of gravity and weight, thanks to the ease in and out.
Secondly, the cartoon ball should portray a more exaggerated motion, bearing in mind the laws of motion to make it more believable. The spacing is appropriate enough to depict the feel of gravity, however, the squash and stretch as it bounces, attaches the object with some character. Nevertheless, the ball stays on the ground during the main distortion, because a rapid deformation could not be perceived.

Finally, I believe that I managed to create different attitudes for each ball with the same timing, only by adjusting spacing and shape. This exercise was an experience for me to deal with the timing and spacing of more complex objects.
 

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