Monday 26 January 2015

Cartoon Ball Bounce - Flipbook Exercise



Critical Evaluation

This is the Cartoon Ball Bounce flipbook exercise. I created it using post notes, scanned them and used Adobe Photoshop to crop and align them better. I hidden some parts which did not belong to the pages and created the final video using Adobe After Effects.

The timing is the same as the previous flipbook example (24 frames), but there are two great elements of this animation: Spacing and ball deformation.
Slow in and slow out are used for the impression of weight, as the distance between the frames becomes greater when the sphere falls and less when it bounces off the ground. The alignment using the software improved the spacing.
Additionally, the ball actually changes its shape for the purpose of the cartoony feel.
It begins as a circle and since the frame before it makes contact with the ground, it lengthens. This stretch provides the aspect of momentum due to gravity, in a more expressive way. At the frame when the ball touches the ground, it becomes eliptical, then it stretches again and gradually becomes a circular sphere when it reaches the air. Squash, and the stretch afterwards, give the feeling of force because the ball is distorted and impetus during the elevation, respectively.

Finally, this was a very good example of squash and stretch and exaggeration. This work could be very helpful for later projects, because these attempts of shape distortion gave me the opportunity to create animation using these principles and have a little experience when applying them into software.

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